VSBM documentation John Strawn 9/1/87 The goal is to get (A-B)*C. A "brute-force" implementation would be something like move x:(r1),a ; A move x:(r5),x0 ; B sub x0,a ; B-A tfr a,y0 ; NB allows parallel move move x:(r2),y1 ; C mpyr y1,y0 move a,x:(r6) This is wasteful, because the tfr, mpyr, and sub will require at least 3 operations in even the tightest inner loop. Therefore, we implement this as A*C-B*C, for which the outline is: move x:(r1),x0 ; A move x:(r5),y0 ; B move x:(r2),y1 ; C mpy x0,y1,a macr -y0,y1,a move a,x:(r6)